Relational Non-Anthropocentric Creativity Exploration (ReNACE) (ev)
This project addresses the development of a conceptual framework that allows the definition of creativity in both humans and machines. The aim is to apply it to the development of a prototype system capable of interacting creatively with human beings. It implies, therefore, the introduction of a new category of creativity and the definition of a relationship space in which this new concept can be made visible.
To carry out this project it is necessary to articulate a series of categories from which the conceptual framework can be developed. As the starting point for the analysis are the works of G. Simondon (1958), we focus on the categories of coproduction, individuation and vulnerability. This last notion serves as a basis to explore the trigger mechanisms of the creative process without presupossing a set of stable capabilities, neither in humans nor in machines.
Likewise, we intend to develop a computational model that incorporates the results of these analyzis into ontologies and in systems development, in order for the resulting systems to be creative way in the sense specified by the conceptual framework. It requires an exchange of languages and translation options between the theoretical model and its computational application. To be able to adapt this model as much as possible to the new concept of creativity, it has to be put in relation to a space of creativity different from usual, questioning definitions that presuppose that creative production is a human prerogative oriented towards “normal” subjects. This is why we have chosen as ideal and potential human co-producer a locked-in syndrome patient (LiSp), or people with severe mobility and communication impairments.
Finally, the potential link between individuation and creativity points out to the ethical dimension of the project. Beyond the recognition of the cultural and historical nature of the creative process, and the different forms of technical intervention, the narratives of the people involved in the human-machine interaction on the effects of the creative co-production process justify modifications in the relationship models with machines. And in the same way, it forces us to reflect on the ethical and cultural limits, as well as on the ontological possibilities of an extended techno-human relationship.
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